/////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
/////////////////////////////////////////////////////////////////////////////////
#pragma once

/////////////////////////////////////////////////////////////////////////////////
//
// void EASTL_COMPILER_ATOMIC_ACQUIRE_FENCE()
//
#if defined(EASTL_COMPILER_ATOMIC_ACQUIRE_FENCE)
	#define EASTL_COMPILER_ATOMIC_ACQUIRE_FENCE_AVAILABLE 1
#else
	#define EASTL_COMPILER_ATOMIC_ACQUIRE_FENCE_AVAILABLE 0
#endif
